Computer Graphics
The firm has expertise in the area of computer graphics, including: shader pipelines, programmable shader cores, logic design, low-power and mobile architectures, graphics APIs, SIMD processing, deferred rendering, tile-based rendering, texture processing and sampling techniques, filtering techniques, cache/memory hierarchies, synchronization and scheduling of graphics tasks, thread management, reduction techniques (e.g., mipmaps), MSAA, and holography and holographic simulation.